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Official CDC Zombie Apocalypse Preparedness

The CDC website posted an article about the emergency preperation of a zombie apocalypse….wait what? Yep I read that right, a zombie apocalypse… hmmmm interesting. The CDC has assured us that despite it’s somewhat “fictional” nature they won’t be caught with their pants down when the dead rise and start eating us.

"There are all kinds of emergencies out there that we can prepare for," the site warns. As far as the zombie apocalypse is concerned, "You may laugh now, but when it happens you’ll be happy you read this."

I am glad they are taking the matter as seriously as any other outbreak. I am very prepared for the coming zombie outbreak, are you?! 

Click the picture above for the official CDC post.

 
4 notes

Posted at 6:16pm

 


Terraria Update!

Terraria Update Released


Controls

  • Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.


Items

  • NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
  • Sand Duping bug fixed. 
  • Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join. 
  • Mining stone and other hard ores make a ‘tink’ noise now.
  • Hellstone and Obsidian now require at least a Demonite pick to gather.
  • Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
  • Hellstone now correctly takes as long to dig as meteor does.
  • The clay pot item now has the correct size.


Performance

  • Frame-skip is now correctly ON by default for new players. 
  • Increased Client Side Multiplayer stability. Should resolve many crash causes. 
  • Corrected a bug where players would intermittently not take falling damage. 
  • The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted. 
  • Fixed a bug that disabled some error handling. Overall game stability should be improved.


GUI

  • The version number of the game now shows on the title screen. 
  • Typing numbers in chat no longer changes your selected item in your hotbar.


Server

  • Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active. 
  • Typing “localhost” instead of your own local IP address will connect to your own same-PC server. 
  • The games default port is no longer ELEET (31337) it is now 7777.
  • Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.
 

Posted at 6:00pm

 


Torchlight 2 music

 
1 note

Posted at 4:00pm

 


Enter the Gates of Hell Once Again!

I must start out saying I am a huge Hellgate London fan as I did the beta and played it until the day it went down. I even still play the single player campaign of it just because it is that good. For those of you unfortunate enough to have not experienced this gem of a game, it was made by the same team as the Diablo series which at the time was Flagship Studios (now named Runic Games, yes the guys who made Torchlight) and was essentially a futuristic Diablo set in London with the ability to go into first person view to shoot.

It is a glorious game! Anyways, the Korean company Hanbitsoft is reviving the game as a free to play which has a beta starting up in June!!! I am eagerly awaiting the beta servers going up as I am one of the lucky chaps fortunate enough to test it. I do hope that Hanbitsoft has not ruined a beloved classic by changing too much. I have already noticed that they removed it’s DX10 capabilities and went with a lower end DX9 setup instead. I guess only time will tell.

 
6 notes

Posted at 8:00am
Tagged alyxandor video games hellgate london

 


Dead Island Gameplay

 
6 notes

Posted at 2:30am
Tagged alyxandor dead island dead island gameplay

 


Played 0 times

Torchlight 2 title teaser.

Posted at 12:56am

 


Monsters of Torchlight 2

The Yakotaur

The Yakotaur

The Estherians tell stories of brutal snow-beasts that ravage the Estherian Steppes, leaving behind little more than the crushed and mangled corpses of those unfortunate enough to encounter one. Part mountain yak, part yeti, the Yakotaur is a towering behemoth with a vicious disposition. The Estherians claim they are fury-filled nature spirits, and that their bellowing challenge is a cry of rage from the very mountains themselves. But those who have survived their savage attacks say that they are all too solid—particularly their ram-like horns.


The Manticore

The Manticore

As immortals, the Zeraphi and their armored counterparts, the Ezrohir, fear very little in the Mana Wastes. But even they quail before the might of the dreaded Manticore: one part lion, two parts dragon, and altogether savage. Manticores lair in the darkest caves and caverns, sheltering from the blistering heat of the desert sun—but emerge frequently to sate their ravenous hunger. Although they mostly prey on beasts of burden and the like, from time to time they pounce upon an unwary traveler—and, the hungrier the Manticore, the more savagely it mauls its prey…


The Witch

The Witch

Long ago, in the fetid Blightbogs, a cult of demon-worshipping primitives made a dark pact with the diabolical Netherim, gaining power undreamed of with which to inflict cruel suffering on their enemies. They sacrificed anyone and everyone to power their foul rites, including, ultimately, their own humanity. And now, with souls forever blackened by corruption, Witches are horror personified. As their bodies succumb to the taint of their evil, they build makeshift limbs to animate. And when their hands are no longer up to the task, they fashion malevolent little puppets to do their awful bidding.


The Gargoyle

The Gargoyle

Who can say they have never looked up at a grotesque statue, perched upon a parapet, and wondered, just for a moment, if it weren’t looking back down? And who, looking into those baleful eyes, hasn’t felt that same primal dread that prey has when gazing upon a predator? The Gargoyle is that stony fiend, brought to perverse parody of life by ancient magic and an enduring malevolence that has seen centuries of blood-soaked carnage pass by. Their harsh forms line the walls of Grunnheim’s eldest ruins, peering patiently down, ever waiting for a fresh victim to pass below.


Dwarven Automata

Dwarven Automata

When the dwarves ruled the land, they built armies of Ember-powered Automata to act as servants, and sentinels, and even armies. Their clockwork armies helped them conquer and enslave countless other races, who they then forced to mine more Ember, to build more Automata, to conquer even more races. The Automata were the dwarves’ most efficient tool for building their world-spanning empire. But today, the Automata continue stumbling and clanking along, still following commands given thousands of years ago, still guarding the crumbling bones of their masters … with a murderous efficiency.


Spectral Dragon

Spectral Dragon

The dragons are all but gone from the world. In the waning days of the dwarven empire, when Ember became scarce, the noble beasts were hunted, enslaved, and harnessed, so that the dwarves could siphon off their energy to power their machines. Then, after the dwarves died out, an ancient cult of Estherian zealots found the enchained dragons, and worshipped them as captive gods, feeding them tainted Ember, until they were mad with corruption. The dark Estherians slaughtered the dragons when they became too dangerous, but it was too late: Their Ember-fouled spirits lingered on as Spectral Dragons—maniacal, feral spirit-dragons, with an insatiable hunger for magic … and for those who use it.

 


Torchlight 2 Creature Races

Here are some of the other races you will encounter during your travels through Torchlight 2!


Torchlight II - Sturmbeornen

In the far north of Vilderan dwell the Beornen: a race of bear-men who have developed a primitive culture built around exploration and trade - and, from time to time, plunder. These raiders, or “Sturmbeornen,” cross the northern channel and ravage the coastline settlements, pillaging and slaughtering in their quest for power, glory, and battle.

Most of these raiding parties consist of a few dozen bear-men, but a veritable army of Sturmbeornen has recently arrived in the Estherian Steppes - far outside their usual range. Led by the fearsome warlord, General Grell, the Sturmbeornen push ever nearer the Enclave, the last city of the Estherians, and not even the might of the Vanquisher Corps can stop them.


Torchlight II - Ezrohir

Although the Zeraphi finally recognized the dangers of Ember and gave up their war over the Estherians’ Ember, one faction refused to lay down arms. The Ezrohir pursued the retreating Estherians, seizing their mines. With the Estherians’ Ember, the Ezrohir eventually perfected their own process for encasing souls in suits of armor.

But the process was flawed. The Ezrohir gained immortality - but the corrupted ore burns out over time, and the Ezrohir die unless they can procure more Ember. Their insatiable need for Ember led to a disastrous war with the Zeraphi, and the Ezrohir were driven out into the Mana Wastes, forced to hide in their ancient fortresses. For centuries they have waited, and plotted … and their vengeance is finally at hand.


Torchlight II - Dwarves

The oldest myths of the creation of the world always mention the dwarves: Short, stout beings who discovered the secret of Ember-powered clockworks, and, with it, conquered all of Vilderan and much of the rest of the world. But their lust for Ember led them to make war on the dragons, and, ultimately, brought them to the brink of destruction. As the dwarves’ power waned, the races they had subjugated rose up and decimated them, sacking their glorious cities and plundering their precious Ember-powered machines.

All that is left now of the once-mighty dwarven empire are their dead, grotesquely animated by the corruption of Ember, and their wondrous machines; all still steadfastly defending their deserted mines and ruined cities from invaders who never come.


Torchlight II - Varkolyn

After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion: the Kingdom of the Dark. For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories. Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.

For all their pretense of civilization, for all their glorious plans, the Varkolyn lack the expertise to carry them out. Those on the fringes of Varkolyn society have a tendency to backslide into barbarism, splitting into feral clans and even going to war with their more advanced cousins. All that still unites them is their utter contempt for other races.

 
4 notes

Posted at 12:22am
Tagged alyxandor video games torchlight torchlight 2

 


Terrarian Survivor: A Post Apocalyptic Tale

I am currently uploading a new Let’s Play video series of Terraria so if you go to my channel and don’t see the video yet don’t worry, it will be there sometime tonight. Here is the little story I made up for the description of my video. Honestly the description I wrote makes the video series sound far more intriguing than just saying it’s a video of me playing Terraria.

In this epic episode we survive the vast wasteland of Terraria.

 Many years have past since the aftermath of the apocalypse . When a massive comet hit the planet it brought a strange presence and a devastating plague upon the world called the Corruption. There are many different legends explaining the spread of corruption. Some say it is merely bacteria let loose from the comet and others speak of a great serpent named Jörmungandr devouring the world and spewing corruption as it burrows through the planets surface. Numerous chunks of the comet broke off into meteoroids and are constantly smashing into Terraria causing fiendish creatures to spawn from the meteorite.

Legend has it that there was a dark presence slumbering within the comet as some sort of cosmic prison and that they can feel his presence watching them and speaking into their mind. Cults of this dark god have formed among various settlements and have been seen wandering into the Corruption.

Strange orbs said to be left by the cultists have been spotted by the few people who have encountered the corrupted lands and survived. It is said that someone will use them to either bring about the ultimate destruction of Terraria or save the world once and for all.

As nightmarish creatures roam the world we few survivors must band together and push back the darkness to rebuild civilization once again.”

 

Posted at 9:14pm

 


Posted at 3:13pm

 


Terraria Release notes.

"Hey Guys!" Blue here. Just wanted to let you all know what to expect from the release tomorrow.
As it is an earlier release than we had originally planned, for a few reasons; one being everyone’s desire to play the game even at its current state. The following should be taken under consideration by anyone who plays the game tomorrow.

The game itself is fully playable at this time. However certain features and services are currently incomplete and on their way in the near future.

1. Current Steam Integration.
At its current state, the game allows for access to steams friends-list and chat services while playing the game. And you must have an account on steam with steam open to access the game using steams built in account system. However, no achievements or statistics are tracked yet. And servers are not handled via steam in the release build.
What you can expect later: During the first few weeks of updates you will see full integration to utilize most of, if not all of steams resources.

2. Biomes lacking content.
The Desert and Floating Island biomes are present but have little to no features in this build.
What you can Expect : We will be adding content to these two biomes over the next few weeks.

3. Multiplayer Hosting
Hosting a server in the release build will not use steams built in server system, and requires you to port forward and use IP addresses to connect. You CAN start two clients of Terraria at once on a single PC from steam and use one of those to launch your server and the other to launch a client. However, it is not possible to use ONE steam account to launch a server on one PC and a client on another PC at this time, as steam will think two users are using the same account at two separate locations, which is not allowed. Also, until the stand alone servers are usable, the limit of 8 players per server will remain intact.
What you can Expect : We will be creating a stand alone server launcher within the next few weeks. And we will be integrating steams Server lists and removing the cap of 8 players per server.

4. Wiki-less
At this time the wiki is incomplete and may not be ready for a short while.

5. Forums and Website, we will be doing an overhaul of our website and adding a official forum in the coming weeks as well as a development blog to keep you up to date on update and upcoming features. Until then, please continue to use the unofficial forums.

6. Language Support
Currently English is the only supported language. We will endeavor to support more at a later date.

7. Kickless.
Currently there is no KICK button on the server screen. But you may launch a server with a password to prevent people you do not know or want on your server from logging in.
What you can Expect : This will be added in one of the first updates. Perhaps even later this week.

8. Five is the Limit.
Currently, five characters per PC are able to be saved and played at a time. (However you can manually move them out of your documents folder to save elsewhere and return them later to use more than 5.) The same limit is set for worlds as well.
What you can expect : We will be raising the limit as we re-arrange/improve the character setup and world gen screens.

9. Options
Currently you can only alter the games options from the main menu, and not mid game while playing.
What you can Expect : We will be adding either hot-keys to toggle certain options or simply make the options menu accessible mid game.

But I am also happy to report that we have in the last day and a half since my arrival in Indiana to help prep for launch, been able to polish the game, add new sounds and even finalize the new sprites and their animations to make the game cleaner and ready for this release.
And yes, the female characters now have their own hurt sounds.

Also, to clarify as some seem to be under the impression the game will be released on the dot, tomorrow, there is no set time in the day we plan to have the game available, except that it will be BEFORE Tuesday (Eastern Standard Time). So the countdowns you see made by fans are not accurate.

Thank you for your understanding on all of the above points, and keep an eye out in the next couple days to couple weeks for the solutions to all of these incomplete functions as well as many more additions to the game.

We here at Re-Logic™ hope you enjoy the game.

 
1 note

Posted at 12:16pm

 


Terraria Day!

Seriously how many times can I post about this game?! Well the short answer is as much as I want! Hahahahahah! Okay serious business now, today is THE day that Terraria launches and oh man is it exciting. The excitement is palpable, you could palp it.

You can bet your sweet rear that I will be posting a flood of Let’s Play Terraria videos the moment the game is officially released. If you are as excited as I you will be staring at the Steam store page all day waiting for it to show up. 

 

Posted at 5:18am

 


Terraria, full Steam ahead!

Blue confirmed earlier today on Twitter that Terraria will be Steam powered, meaning Terraria will be distributed by Steam! This excites me so much because it is by far the most perfect distribution method for the game. Look for it on Steam coming next month!

 

Posted at 1:18am

 


Now With More Slimesplosion!

You will understand the headline after you watch my first ever videos uploaded to Youtube. I completely understand that they are rough and are most likely complete rubbish, but hey at least I started making them. I will be doing a series of Let’s Play videos of the various games I enjoy. If you love, like, or even somewhat tolerate my videos then do me a great service and like or even if you are so bold, favorite my videos. Hell if you really want to see more videos I would greatly appreciate having you guys subscribe to my channel. I promise it will be worth it. Just click the Minecraft Explorer image above to go to my Youtube channel!

 
 


Art From Dust

SO as you might have figured out form the headline this is either about making art from dust or the art of From Dust. Well if you were hoping for cheap hobo art then you will be sorely disappointed. Here is the new Dev Diary for From Dust focusing on the games art direction, environments, and atmosphere. Enjoy!

 

Posted at 4:00pm
Tagged alyxandor video game from dust

 




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