The CDC website posted an article about the emergency preperation of a zombie apocalypse….wait what? Yep I read that right, a zombie apocalypse… hmmmm interesting. The CDC has assured us that despite it’s somewhat “fictional” nature they won’t be caught with their pants down when the dead rise and start eating us.
"There are all kinds of emergencies out there that we can prepare for," the site warns. As far as the zombie apocalypse is concerned, "You may laugh now, but when it happens you’ll be happy you read this."
I am glad they are taking the matter as seriously as any other outbreak. I am very prepared for the coming zombie outbreak, are you?!
Click the picture above for the official CDC post.
- Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.
- NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
- Sand Duping bug fixed.
- Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
- Mining stone and other hard ores make a ‘tink’ noise now.
- Hellstone and Obsidian now require at least a Demonite pick to gather.
- Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
- Hellstone now correctly takes as long to dig as meteor does.
- The clay pot item now has the correct size.
- Frame-skip is now correctly ON by default for new players.
- Increased Client Side Multiplayer stability. Should resolve many crash causes.
- Corrected a bug where players would intermittently not take falling damage.
- The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
- Fixed a bug that disabled some error handling. Overall game stability should be improved.
- The version number of the game now shows on the title screen.
- Typing numbers in chat no longer changes your selected item in your hotbar.
- Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
- Typing “localhost” instead of your own local IP address will connect to your own same-PC server.
- The games default port is no longer ELEET (31337) it is now 7777.
- Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.
I must start out saying I am a huge Hellgate London fan as I did the beta and played it until the day it went down. I even still play the single player campaign of it just because it is that good. For those of you unfortunate enough to have not experienced this gem of a game, it was made by the same team as the Diablo series which at the time was Flagship Studios (now named Runic Games, yes the guys who made Torchlight) and was essentially a futuristic Diablo set in London with the ability to go into first person view to shoot.
It is a glorious game! Anyways, the Korean company Hanbitsoft is reviving the game as a free to play which has a beta starting up in June!!! I am eagerly awaiting the beta servers going up as I am one of the lucky chaps fortunate enough to test it. I do hope that Hanbitsoft has not ruined a beloved classic by changing too much. I have already noticed that they removed it’s DX10 capabilities and went with a lower end DX9 setup instead. I guess only time will tell.
The Estherians tell stories of brutal snow-beasts that ravage the Estherian Steppes, leaving behind little more than the crushed and mangled corpses of those unfortunate enough to encounter one. Part mountain yak, part yeti, the Yakotaur is a towering behemoth with a vicious disposition. The Estherians claim they are fury-filled nature spirits, and that their bellowing challenge is a cry of rage from the very mountains themselves. But those who have survived their savage attacks say that they are all too solid—particularly their ram-like horns.
As immortals, the Zeraphi and their armored counterparts, the Ezrohir, fear very little in the Mana Wastes. But even they quail before the might of the dreaded Manticore: one part lion, two parts dragon, and altogether savage. Manticores lair in the darkest caves and caverns, sheltering from the blistering heat of the desert sun—but emerge frequently to sate their ravenous hunger. Although they mostly prey on beasts of burden and the like, from time to time they pounce upon an unwary traveler—and, the hungrier the Manticore, the more savagely it mauls its prey…
Long ago, in the fetid Blightbogs, a cult of demon-worshipping primitives made a dark pact with the diabolical Netherim, gaining power undreamed of with which to inflict cruel suffering on their enemies. They sacrificed anyone and everyone to power their foul rites, including, ultimately, their own humanity. And now, with souls forever blackened by corruption, Witches are horror personified. As their bodies succumb to the taint of their evil, they build makeshift limbs to animate. And when their hands are no longer up to the task, they fashion malevolent little puppets to do their awful bidding.
Who can say they have never looked up at a grotesque statue, perched upon a parapet, and wondered, just for a moment, if it weren’t looking back down? And who, looking into those baleful eyes, hasn’t felt that same primal dread that prey has when gazing upon a predator? The Gargoyle is that stony fiend, brought to perverse parody of life by ancient magic and an enduring malevolence that has seen centuries of blood-soaked carnage pass by. Their harsh forms line the walls of Grunnheim’s eldest ruins, peering patiently down, ever waiting for a fresh victim to pass below.
When the dwarves ruled the land, they built armies of Ember-powered Automata to act as servants, and sentinels, and even armies. Their clockwork armies helped them conquer and enslave countless other races, who they then forced to mine more Ember, to build more Automata, to conquer even more races. The Automata were the dwarves’ most efficient tool for building their world-spanning empire. But today, the Automata continue stumbling and clanking along, still following commands given thousands of years ago, still guarding the crumbling bones of their masters … with a murderous efficiency.
The dragons are all but gone from the world. In the waning days of the dwarven empire, when Ember became scarce, the noble beasts were hunted, enslaved, and harnessed, so that the dwarves could siphon off their energy to power their machines. Then, after the dwarves died out, an ancient cult of Estherian zealots found the enchained dragons, and worshipped them as captive gods, feeding them tainted Ember, until they were mad with corruption. The dark Estherians slaughtered the dragons when they became too dangerous, but it was too late: Their Ember-fouled spirits lingered on as Spectral Dragons—maniacal, feral spirit-dragons, with an insatiable hunger for magic … and for those who use it.
Here are some of the other races you will encounter during your travels through Torchlight 2!
In the far north of Vilderan dwell the Beornen: a race of bear-men who have developed a primitive culture built around exploration and trade - and, from time to time, plunder. These raiders, or “Sturmbeornen,” cross the northern channel and ravage the coastline settlements, pillaging and slaughtering in their quest for power, glory, and battle.
Most of these raiding parties consist of a few dozen bear-men, but a veritable army of Sturmbeornen has recently arrived in the Estherian Steppes - far outside their usual range. Led by the fearsome warlord, General Grell, the Sturmbeornen push ever nearer the Enclave, the last city of the Estherians, and not even the might of the Vanquisher Corps can stop them.
Although the Zeraphi finally recognized the dangers of Ember and gave up their war over the Estherians’ Ember, one faction refused to lay down arms. The Ezrohir pursued the retreating Estherians, seizing their mines. With the Estherians’ Ember, the Ezrohir eventually perfected their own process for encasing souls in suits of armor.
But the process was flawed. The Ezrohir gained immortality - but the corrupted ore burns out over time, and the Ezrohir die unless they can procure more Ember. Their insatiable need for Ember led to a disastrous war with the Zeraphi, and the Ezrohir were driven out into the Mana Wastes, forced to hide in their ancient fortresses. For centuries they have waited, and plotted … and their vengeance is finally at hand.
The oldest myths of the creation of the world always mention the dwarves: Short, stout beings who discovered the secret of Ember-powered clockworks, and, with it, conquered all of Vilderan and much of the rest of the world. But their lust for Ember led them to make war on the dragons, and, ultimately, brought them to the brink of destruction. As the dwarves’ power waned, the races they had subjugated rose up and decimated them, sacking their glorious cities and plundering their precious Ember-powered machines.
All that is left now of the once-mighty dwarven empire are their dead, grotesquely animated by the corruption of Ember, and their wondrous machines; all still steadfastly defending their deserted mines and ruined cities from invaders who never come.
After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion: the Kingdom of the Dark. For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories. Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.
For all their pretense of civilization, for all their glorious plans, the Varkolyn lack the expertise to carry them out. Those on the fringes of Varkolyn society have a tendency to backslide into barbarism, splitting into feral clans and even going to war with their more advanced cousins. All that still unites them is their utter contempt for other races.
I am currently uploading a new Let’s Play video series of Terraria so if you go to my channel and don’t see the video yet don’t worry, it will be there sometime tonight. Here is the little story I made up for the description of my video. Honestly the description I wrote makes the video series sound far more intriguing than just saying it’s a video of me playing Terraria.
“In this epic episode we survive the vast wasteland of Terraria.
Many years have past since the aftermath of the apocalypse . When a massive comet hit the planet it brought a strange presence and a devastating plague upon the world called the Corruption. There are many different legends explaining the spread of corruption. Some say it is merely bacteria let loose from the comet and others speak of a great serpent named Jörmungandr devouring the world and spewing corruption as it burrows through the planets surface. Numerous chunks of the comet broke off into meteoroids and are constantly smashing into Terraria causing fiendish creatures to spawn from the meteorite.
Legend has it that there was a dark presence slumbering within the comet as some sort of cosmic prison and that they can feel his presence watching them and speaking into their mind. Cults of this dark god have formed among various settlements and have been seen wandering into the Corruption.
Strange orbs said to be left by the cultists have been spotted by the few people who have encountered the corrupted lands and survived. It is said that someone will use them to either bring about the ultimate destruction of Terraria or save the world once and for all.
As nightmarish creatures roam the world we few survivors must band together and push back the darkness to rebuild civilization once again.”
Seriously how many times can I post about this game?! Well the short answer is as much as I want! Hahahahahah! Okay serious business now, today is THE day that Terraria launches and oh man is it exciting. The excitement is palpable, you could palp it.
You can bet your sweet rear that I will be posting a flood of Let’s Play Terraria videos the moment the game is officially released. If you are as excited as I you will be staring at the Steam store page all day waiting for it to show up.
Blue confirmed earlier today on Twitter that Terraria will be Steam powered, meaning Terraria will be distributed by Steam! This excites me so much because it is by far the most perfect distribution method for the game. Look for it on Steam coming next month!
You will understand the headline after you watch my first ever videos uploaded to Youtube. I completely understand that they are rough and are most likely complete rubbish, but hey at least I started making them. I will be doing a series of Let’s Play videos of the various games I enjoy. If you love, like, or even somewhat tolerate my videos then do me a great service and like or even if you are so bold, favorite my videos. Hell if you really want to see more videos I would greatly appreciate having you guys subscribe to my channel. I promise it will be worth it. Just click the Minecraft Explorer image above to go to my Youtube channel!